A downloadable game for Windows

Step into the heavy soot-stained boots of a master blacksmith in Armored Ascent, a single-player medieval fantasy game where the roar of dragons echoes through the mountains, and the clang of hammer on anvil is the only sound that stands against it. Drawing inspiration from medieval manuscripts and the handcrafted charm of "Potion Craft," this atmospheric adventure invites you to shape the destiny of a world under siege by forging weapons and armor for those who dare to fight back.

In a village overshadowed by the looming threat of Dragonspire, every decision matters. Will you craft an indestructible shield for the brave warriors climbing Dragonspire? Or perhaps a sturdy set of armor for the foolhardy adventurers venturing into cursed ruins? Even the humble townsfolk rely on your skill, needing protection from bandits and beasts alike.

With breathtaking watercolor and pixel art that brings every piece of armor and every weapon to life,  Armored Ascent is more than just a job simulator—it's a love letter to the artistry of blacksmithing and the courage of those who wield your customized tools. 

Controls: Physically interact with your blacksmith tools to forge dragon slaying weapons. You're in full control of the whole forge: custom design armors, attract customers. Just remember: the whole town is counting on you.

Made for GameMakers ToolKit Game Jam 24 on the theme: Built To Scale, our team of 6 made a game where the player builds tools to scale the dangerous Dragonspire, and building weapons to break dragon 'scale'! Dragons must be slain, and you forge the tools to do so!

Made by:

๐Ÿ‘‘Project Lead, Programmer: holomotio

๐Ÿ–ฅ๏ธProgrammer: Diego Johnson - Elbiguel

๐Ÿ”ฅProgrammer and VFX: Luis Guillermo

๐Ÿ–Œ๏ธConcept & Character Artist, Writer: Aaron Batten

๐Ÿ–Œ๏ธLead Artist, Asset Design: Mawral

๐ŸŽต Music and SFX: Diego


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CustomSeed1.zip 1.9 kB

Install instructions

Download, unzip file, run .exe, rate and review!
Also comment if we pushed bad code, sorry in advance.

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